; Critical — Capacity drawn Bulk L; Special explode (smoke cloud 1 minute; 20 ft. NI Ls can be fitted with any sort of grenade as ammunition. Starfinder Enhanced! Oct 14, 2023, 04:58 am by Driftbourne — Sanityfaerie, Driftbourne, Kate Baker and 2 others 7 posts Oct 20, 2023, 11:12 am by Sanityfaerie: Paizo Blog: Meet the Iconics: Ciravel. Incendiaries can come in various forms, such as bombs, grenades, or even chemical compounds. The incendiary is more like a strategic weapon. Incendiary Grenade: Starfinder Grenade Core: View Copy 780987: Holo Grenade: Starfinder Grenade Armory: View Copy 761363: Tailet of Divine Protection: View. Time to start throwing. I understand how these things function, but I haven't seen many discussions on the why . So, let’s try to model that behavior, specifically for Starfinder. This means that they are most likely planning on adding them to the mode as a part of the mid season update in approximately 3 weeks. Give targets in the area a chance to move to get away, maybe a hard dexterity check to catch the grenade, a perception check to find it, move action to pick it up, standard to throw it back, a flat luck roll to see if it explodes before they can do so. ) Shock Grenade, Mk 2 Source. I’ve heard it again and again at tables – grenades are underwhelming damage particularly in relation to cost, nobody uses. Open the door, throw in grenades, then retreat to the stairs for cover. Source Starfinder Core Rulebook pg. The wildland arsonist: one of the most dangerous criminals. Adventurers use weapon fusions to customize their weapons for a specific enemy or to increase a weapon’s overall effectiveness. Any Non Conflicting ActionBar addons like: KkthnxUI. So yes, absolutely, you can take Weapon Focus in Grenades. ft. Smoke Grenade Source Starfinder Core Rulebook pg. X1. Source Starfinder Core Rulebook pg. Some grenades have additional effects, such as blinded or entangled, that apply only to creatures in the explosion radius that fail a Reflex. This lasts until the dye is removed, usually by changing armor or clothing or by spending 1d4 hours cleaning off the stain. Stickybomb Grenade, Mk 2 Source Starfinder Core Rulebook pg. I think you could make the case that you can't critical with a grenade due to the wording on page 245 for Critical Hits: When you make an attack roll and get a natural 20 (the d20. A level 1 NIL grenade launcher, can shoot a grenade up to 60ft without penalty. Capacity: Drawn Bulk: L Special: Explode (2d10 E & F, 20 ft. . Fused with magic, Flash grenades have their DC save increased by +2. Price: 250. Junk Grenade SFS Note: The 5th-level version of junk grenade has a radius of 15 feet. If successful, a creature takes half damage. Incendiary Grenade, Mk 6 Source Starfinder Core Rulebook pg. Disruption Grenade, Temporal SFS Note: Relics do not sell for full resale value, but can be sold for 50% of their value instead of 10%. Boost 1d8, Sniper 180ft. So on a level by level basis, what are some of your favorite grenades you have expiereince with? I like thebidea of an incendiary grenade but it all the damage nades seem so underwhelming at low levels at least and the -2AC and all the rolls really feels more beneficial. Frag Grenade, Mk 1 Source Starfinder Core Rulebook pg. When it bursts, a pheromone grenade deals no damage, instead dispersing a powerful cocktail of. Shock grenades have their damage increased by +1 per dice. 178 Level 1; Price 35 Hands 1; Proficiency Grenade Damage 1d6 P; Range 20 ft. )Incendiary Grenade Incendiary grenades detonate in a spray of superheated plasma. Critical: — Range: 20 ft. 5. ) Riot grenades are standard issue among police forces, as they deal nonlethal damage and slow the movements of creatures affected by the blast. A grenade’s listing on Table. Here are my findings: T3. Bulk: L. You rapidly conjure and assemble the components to make a grenade, which you throw as part of the action used to cast this spell, requiring an attack roll to hit the intersection as normal. Cook Grenade (Combat) You can pull the pin on a grenade and hold onto it until the last second before its detonation, making it harder to avoid. 240. , 2d6 P, DC 14]) or specialization (ghost) incendiary grenade I +11 (explode [5 ft. Shopping needs (what to buy for specific needs) . T3. Support United Paizo Workers! Click here for more details! Player Classes Biohacker. Gameplay [] Guardians []. T3. An incendiary is a type of weapon or substance that is designed to start fires or cause damage through combustion. You gain a +3 item bonus to attack rolls. 122 Level 7; Price 900 Hands 1; Proficiency Grenade Damage —; Range 20. We can also look to Starfinder's cousin for help. ) Incendiary grenades. The scavenger slime’s sticky resin can be used as makeshift stickybomb grenades (Starfinder Core Rulebook 178). Starfinder Core Rulebook p. Stickybomb Grenade A stickybomb grenade detonates with a splash of adhesive resin. Starfinder – Grenades, Power Armor, and Loot By Jeremy Corff on December 5, 2021. ) A fragmentary, or frag, grenade explodes in a cloud of shrapnel. Diminisher Grenade, Mk 4 (Hybrid) Source Starfinder Armory pg. The illusion functions as if you had cast holographic image with a level, caster level, and duration according to the grenade’s type. You also might know spells from a different source, in. The powerful blast from a concussion grenade causes a small shockwave that blasts creatures off their feet. 184 Level: 6 Price: 1040 Range: 20 ft. As a standard action, you can slot an aeon stone into the socket or remove it. x2. These modifications can be made in 1 hour with a DC 15. 179. A grenade scrambler affects only grenades whose item level is equal to or lower than its own level. Support United Paizo Workers! Click here for more details! Player Classes Biohacker. Now if your total attack roll is -13 (throwing at maximum range increment, non-proficiency, negative strength, 0 BAB. For the Love of Grenades. So while this is the base assumption, other munitions can also be used - probably with a higher DC to place and a lot more collateral damage. Charge Charging is a full action that allows you to move up to double your speed and make a melee attack at the end of the. Each creature also makes a saving throw (pg 183) to halve the damage and negate any additional effect (pg 181). Level: 1 Price: 170 Range: 20 ft. A smoke grenade deals no damage; instead, it releases a cloud of dense smoke. 3 people marked this as a favorite. The Impact Axe deals 3 instances of. You can spend 1 Resolve Point to store a spell with a range of touch in a grenade, allowing you to affect a target within the grenade’s blast radius with the spell. As a weapon which. Creatures within the grenade’s area take the listed electricity and fire damage; each creature that succeeds. The Incendiary Grenade is an explosive with 1 physical damage and 25 energy damage that can be thrown at enemies to release a fiery blast at the point of impact that. Grenades are loaded individually, rather than in magazines. 184. Any bomb, grenade, rocket, missile or mine or other similar device (including tear-gas canister) that is in the nature of, or that expels or contains, an explosive,. Heaven’s Radiance. Dye Grenade. You can load different types of grenades into a NIL grenade launcher, and you can select which grenade to fire as part of the action used to make an. Player > Weapon > Grenades > Incendiary grenade III. Source Starfinder Armory pg. Source Starfinder Dead Suns Adventure Path pg. ago. Site Owner: Rose-Winds LLC (Blake Davis)British brigade orders issued for the Somme attack on July 1, 1916, stated that the grenade or bombing squads: each non-com would carry 6 mills bombs, 4 rifle grenades and 2 smoke; the 2 bayonet men would carry 12. Rotation helper framework. Summoning grenades come in the following types. In the Pact Worlds, manufacturing weapons is a lucrative business with guaranteed customers, ranging from law enforcement and private security operations to explorers, mercenaries, and less savory outfits. Creatures in the area can attempt a Will save against this grenade rather than a Reflex save. A diminisher grenade affects only items and spells of the indicated level or lower or, for other effects, only those created by creatures with a CR or level equal to or lower than that listed. 39 Level 10; Price 2,900 Hands 1; Proficiency. Range: 20 ft. ) Frag Grenade, Mk 2 Source Starfinder Core Rulebook pg. In this case, toss the grenade; any creature within the 5' blast radius takes 1d6 fire damage but can attempt a reflex save for half damage. There's two ways I can think of. Heavy Weapons Heavy weapons are military-grade, high-damage weapons that require specialized training to use. Thankfully it grants for the whole line of weapons and so you can get a full line of launchers (go for cluster) and you don't waste proficiency and feats on a lot of weapons you won't ever use like singularity cannons or stormcallers. The M34 white phosphorus grenade, AKA “Willie Pete,” is a smoke and incendiary grenade that was made by Rocky Mountain Arsenal. The Sniper Rifle introduced in Dead Space 2, converted to be used in your Starfinder game! Originally designed to be used in construction and repair, this heavy-duty welder was commonly used by many companies, and was considered to be the state of the art arc welder. A diminisher grenade affects only items and spells of the indicated level or lower or, for other effects, only those created by creatures with a CR or level equal to or lower than that listed. It is filled with an incendiary mixture, Thermite TH3 and First-Fire Mixture VII. The Molotov costs the terrorists $400 whereas the incendiary grenade costs the counter-terrorists $600. Sign In; Cart . ; Critical — Capacity drawn Bulk L; Special explode (2d6 P; 15 ft. However, unlike Ultimate Equipment, Armory isn't a compilation of equipment that has appeared in other books--it's mostly all new material and also includes some new class options. While the physical damage it inflicts is only at 1, it also deals 35 energy damage. (minimal damage is 25) The MK2 Grenade is most likely the first explosive you'll encounter. Modern incendiary grenades often use Thermite, which can burn through metals and is virtually impossible to extinguish after being released. Inferno mines are a great way to deal with enemies you want to affect with fire. ;. 95! Note: The download file is VERY LARGE so it may take some time to download. Starfinder Core Rulebook p. ; Critical — Capacity drawn Bulk L; Special explode (blinded 1d6 rounds; 15 ft. . Integrated or powered armor mounted weapons can be linked. This weapon can leach life force from a target, draining its vitality and leaving it feeling unsteady. This is why they left out incendiary grenades in the Resident Evil 4 Remake. 184. Damage: 1d6 F. ; Critical — Capacity drawn Bulk L; Special explode (1d6 P; 15 ft. 181) say anything with the 'Explode' property targets a grid intersection. A creature that fails its Reflex saving throw against a dye grenade takes additional damage from laser weapons equal to half the dye grenade’s item level (minimum 1). Arguably that is one of the biggest attractors for those who like to play pathfinder, made by the same company. The rules for movement and positions work best when keeping track of positions using a battle map and miniatures. X1. ; Critical — Capacity drawn Bulk L; Special explode (5d6 F; burning 3d6; 15 ft. However, can land splash damage on a. He’s been on chemo for months now, and it looks like he has months more chemo ahead of him. Seeker Fragments. 179 Level 12; Price 5,200 Hands 1; Proficiency. Source Starfinder Core Rulebook pg. So, I am coming to Starfinder after playing a lot of 5e during 2020 and this year, and I really loved the mechanic class. The key is that Burn Condition damage stacks from any source (except the ignite special property)and only Burn damage affects the reflex save. Flash Grenade, Mk 3 Source Starfinder Core Rulebook pg. A 20 foot square (I assume since it doesn't specify radius or diameter or shape) that provides concealment from anything that blocks line of site is what I assumed it was. Maybe you would like Disruptor Ammo (damage, headshot, damage) to soften up enemies with a lot of shields/barriers, but switching it with Incendiary is annoying. More advanced grenades create more dangerous microbots. Venomous Level 2. Incendiary Grenade, Mk 3 Source Starfinder Core Rulebook pg. I've had this conversation with another other GM in our group. 5. 179 Level 14; Price 9,400 Hands 1; Proficiency Grenade Damage. Go to starfinder_rpg r/starfinder_rpg • by. Weapons primarily deal damage, and some have additional special properties. The different types of grenades and the damage types they deal (along with any additional effects their damage deals) are listed below. In use, the fuse attached to the container is lit and the weapon. You can load different types of grenades into a NIL grenade launcher, and you can select which grenade to fire as part of the action used to make an attack. 5. Obscures an area in white fog and burns those who come close. The exact description for the Special Incendiary grenade was listed on the Call of Duty Season 1 blog. comes up 20), you hit regardless of your target’s AC. Starfinder Grenades, Analyzed. Holo Grenade, Mk 3 (Hybrid) Source Starfinder Armory pg. Specifically, about loot, grenades, and power armor. A "Incendiary Compound" takes half of your listed Area Damage (except Hyper Propellant) T3. Incendiary Grenade, Mk 6 Source Starfinder Core Rulebook pg. Veteran ttRPG blogger, developer, publisher, and writer Owen K. Support United Paizo Workers! Click here for more details! Player Classes Biohacker. Context: I'm running a group through the Dead Suns adventure path. For throwing grenades at a target intersection you must hit an AC of 5. The Starfield Incendiary Grenade is a Throwable found in the Settled Systems. Casting a spell with spell grenade uses the spell’s standard casting time, and throwing the spell grenade is a standard action. I've found nothing addressing this in Corebook so far. No need, the mage will geek their self. C. The creatures to be summoned are set when the grenade is created, so you know what you’re getting when you buy, presupposing a. Interesting. Spell Grenade (Sp) Source Starfinder Core Rulebook pg. 4) If you miss, the grenade lands in the different grid intersection. When a solar flare grenade explodes, it sends out a lash of plasma. 5. C. Web Grenade, Mk 1 Source Starfinder Armory pg. Once the robots have been taken care of, gun down the two robots lurking in the following area, and you'll finally reach the. 39. Improved Incendiary. 178 Level 4; Price 320 Hands 1; Proficiency Grenade Damage 1d10 So; Range 20 ft. When any burst or emanation that deals fire damage or has the fire descriptor (such as an incendiary grenade or explosive blast) is centered on a space or intersection within your reach, as a reaction, you can drain the aeon stone’s magic and attempt a Reflex save against the effect. 178 Level 8; Price 1,260 Hands 1; Proficiency Grenade Damage 4d6 P; Range 20 ft. Mechanic explosives-based build. 178 Shock Grenade, Mk 3 Source Starfinder Core Rulebook pg. X1. Starfinder Core Rulebook p. Shock grenades have their damage increased by +1 per dice. . There are incendiary grenades. Starfinder improvemens and suggestions. The EMP wave from a pulse grenade is not intense enough to affect. Starfinder Core Rulebook p. X1. Heck, you could even target an enemy and have the physical object cause damage, followed by the actual grenade effect. X1. Each character who inhales smoke must succeed at a Fortitude saving throw each round (DC = 15 + 1 per previous check) or spend that round choking and coughing; he can do nothing else. Accounts from the time, as well as contemporary. An adventurer’s weapon can be all that stands between them and death. Atom Grenade: Creates a 20-foot-radius area of medium radiation that persists for 24 hours. A battle map is typically divided into a grid of 1-inch squares, each of which represents a 5-foot-by-5-foot area. Starfinder Galaxy Exploration Manual p. ) A smoke grenade deals no damage; instead, it releases a cloud of dense smoke. The powerful blast from a concussion grenade causes a small shockwave that blasts creatures off their feet. It absolutely should be removed. Incendiary Grenade: Starfinder Grenade Core: View Copy 780987: Holo Grenade: Starfinder Grenade Armory: View Copy 761363: Tailet of Divine Protection: View Copy 755334: Adaptive Defense: Starfinder Armor Upgrade 7 Alien Archive: View Copy 755294: Filtered Rebreather. 122 You can spend 1 Resolve Point to store a spell with a range of touch in a grenade, allowing you to affect a target within the grenade’s blast radius with the spell. ; Critical — Capacity drawn Bulk L; Special explode (12d6 F; burning 6d6; 15 ft. ryncewynde88 • 2 mo. It’s a dangerous galaxy, and a smart explorer knows that the difference between success and failure—or even life and death— may be the equipment you have at the ready. 122 Level 12; Price 5,700 Hands 1; Proficiency Grenade Damage —; Range 20 ft. ; Critical —. Although many corporations produce a variety of weapons, some are known for product lines featuring. Improved Explosives. Until then, it will not be possible to complete that challenge. You can load different types of grenades into a NIL grenade launcher, and you can select which grenade to fire as part of the action used to make an attack. Creatures in the affected area can. where all four party members do easy full attacks with. It was dubbed "frangible" because it was made of glass, which is. If the creature fails, it takes full damage and is dazed for 1 round; if the creature. 178 Level 6; Price 580 Hands 1; Proficiency Grenade Damage 2d6 F; Range 20 ft. Level: 5 Price: 810 Range: 20 ft. Crafted using strange metals ejected by the sun and infused with magic from the Plane of Fire, solar flare grenades unleash the power of a star. Bulk: L. launchers are the most common grenade launcher available on the market. A pulse grenade emits a powerful EMP blast on impact whose damage and effects apply only to constructs with the technological subtype. Technological Items. Incendiary Grenade Incendiary grenades detonate in a spray of superheated plasma. Incendinary grenades actually do a ton of damage to tanks :o. Summoning Grenade The explosion a summoning grenade generates is a reality-warping field that summons creatures as if you had cast a summon creature spell of a spell level and caster level according to the grenade’s type. This introduces three new explosive types to a Starfinder’s arsenal. Support United Paizo Workers! Click here for more details! Player Classes Biohacker. It is useful to make fire at the spot the zombie will be coming to protect the team constantly until the fire is ended. 40 gp is pretty expensive for a level 1 for an expendable, but if you do buy some. Frag Grenade, Mk 1 Source Starfinder Core Rulebook pg. He’s been on chemo for months now, and it looks like he has months more chemo ahead of him. Damage 5d6 F; Range 20 ft. Incendiary grenade I. Conditions are circumstances or states that can affect characters for an extended period of time. 178 Level 4; Price 300 Hands 1; Proficiency Grenade Damage —; Range 20 ft. Inferno mines are a great way to deal with enemies you want to affect with fire. A Technomancer Evocation Esotericist springs to mind, a fun fusion of new and old. Conditions. ) Frag Grenade, Mk 3 Source Starfinder Core Rulebook pg. When any burst or emanation that deals fire damage or has the fire descriptor (such as an incendiary grenade or explosive blast) is centered on a space or intersection within your reach, as a reaction, you can drain the aeon stone’s magic and attempt a Reflex save against the effect’s save DC (or DC 13 plus half the effect’s item level or. Name Level Price Range CapacityExample: Starfinder Revised Grenades. Fused with magic, Flash grenades have their DC save increased by +2. Source Starfinder Core Rulebook pg. 178 Level 1; Price 80 Hands 1; Proficiency Grenade Damage —; Range 20 ft. Level 1; Price 50 Hands 1; Proficiency Grenade Damage 1d8 E; Range 20 ft. Critical: — Range: 20 ft. The Adventure Level Range. Capacity. The weapon’s ammunition now inflicts fire damage. Description. Special: Explode (10 ft. Creatures caught in its radius must succeed at a Reflex save (DC = 10 + half the weapon’s item level + your Dexterity bonus) or get caught in the filaments. . Improved Incendiary. Starter Kit<br><br>Total 1868 rubles instead of 2490!<br><br>Time to explore the galaxy ! <br> <br>With this set, you will be able to immediately go on an exciting adventure into the world of scientific fantasy and. A pulse grenade emits a powerful EMP blast on impact whose damage and effects apply only to constructs with the technological subtype. Incendiary grenades deal explosive damage, while a molotov's initial fireball has very low explosive power; molotov fireballs don't actually hurt anyone. Making the grenades scatter and damage the party was a good response, definitely. A few questions on Mechanics, Grenades,Nuar and whether going gunless is crazy. Grenade, Incendiary (I–VI) – Starjammer SRD Fight Owen’s Cancer Megabundle! Veteran ttRPG blogger, developer, publisher, and writer Owen K. Affected creatures that fail their Reflex saves against this grenade take the listed damage; as long as they take any damage from the grenade, the shrapnel also impedes them per the embed weapon critical hit effect (Armory 31). Unfortunately, it doesn't work too well against zombies; consuming only 2. The handle is proportionally small compared to the axe heads. The problem with Starfinder weapons system is its abundance. Starfinder Creature Index. Most player characters and many monsters occupy a single 5-foot square, though some bigger creatures occupy multiple squares. Starfinder Design Leads • Robert G. Capacity: Drawn Bulk: L Special: Explode (entangled 2d4 rounds, 10 ft. . To use grenades or other throwables, you’ll first want to open your Inventory, navigate to Throwables, and then select the explosive you. ; Critical — Capacity drawn Bulk L; Special explode (1d10 So; deafened 1d4 minutes; 15 ft. Weapon fusions are magic unless stated. In-game description The Incendiary Grenade is a Lethal grenade featured in Call of Duty: Vanguard. It's a party of 6, so I routinely give bonuses to named/solo foes and increase the number of mooks in. One of the party members is an ysoki envoy who would like to focus on grenades for damage (inspired by this question). An 8th level spell gem does 9d6 damage for 1400. 5. Produced by priests of good-aligned deities, holy water grenades explode with a spray of consecrated water that harms undead creatures and evil outsiders while leaving other creatures and objects merely damp. 259, Starfinder #5: The Thirteenth Gate pg. Starter Kit<br><br>Total 1868 rubles instead of 2490!<br><br>Time to explore the galaxy ! <br> <br>With this set, you will be able to immediately go on an exciting adventure into the world of scientific fantasy and. Starfinder Enhanced! 25 new grenade types! and it's not just a bunch of new damage types, there are even grenades that can heal now, or give haste/slow, disarm anyone holding metal objects, cause area damage that continues for 1d4 rounds, anti swarm grenade allows for single target attack to work against the swarm. Any LibActionButton addons. I'd like to see grenades reworked entirely. (NPCs) have stat blocks, and you’ll learn how to build both of them in Appendix 1: Creating Monsters and Other NPCs. If a creature doesn’t have enough room to appear, it doesn’t. X1. The problem isn't one grenade, its eight grenades, per round. Improved Explosives. Description. If it is a bug, it has not yet been officially acknowledged. Source Ports of Call pg. Level: 2 Price: 375 Range: 20 ft. 114. 5. Incendiary grenade launcher - China Puff 40mm granade launcher with incendiary grenades. ) Incendiary grenades detonate in a spray of superheated plasma. ) Shock grenades have their damage increased by +1 per dice. Vorpal Level 10. Fragmentation grenades have their damage increased by +1 per dice. Normal version is useful to clear a group of zombie, or the specials. Name Level Price Range Capacity Bulk Special Source; Incendiary grenade I:. Summoning Grenade The explosion a summoning grenade generates is a reality-warping field that summons creatures as if you had cast a summon creature spell of a spell level and caster level according to the grenade’s type. 5. Benefit (s): As a full action, you can draw a grenade and make a ranged attack with it. Open the door, throw in grenades, then retreat to the stairs for cover. . I had some questions about the Starfinder system and everything. We've been dipping into Starfinder and I find myself playing a mechanic. Summoned creatures treat you as their summoner. 83 Classes Technomancer 1-6 School transmutation Casting Time 1 standard action Range touch Targets 1 bulk of inert electronic equipment Duration 10 minutes/level (D) Saving Throw none; Spell Resistance no Description You transform a. 39 Level 2; Price 185 Hands 1; Proficiency Grenade Damage —; Range 20 ft. Incendiary grenades: exclusive to the Counter-Terrorists, can be bounced multiple times before detonation, offering greater flexibility in their use. 168. Another approach would be to say that every time a character takes explosive damage, all of their own grenades also explode. Incendiary grenades deal explosive damage, while a molotov's initial fireball has very low explosive power; molotov fireballs don't actually hurt anyone. Grenades always target intersections, and hitting an intersection is always AC 5. A molotov's damage comes from the burning gasoline, which. Adventurers use weapon fusions to customize their weapons for a specific enemy or to increase a weapon’s overall effectiveness. Fused with magic, these Incendiary grenades have their damage increased by +2 per dice. 5. Dataphiles Rewards – standard datajack, frostbite-class zero rifle, 200 credits; Exo-Guardians Rewards – basic iridishell armor, two incendiary grenades I, charge cloak, 400 credits Starfinder's system tells science fantasy well, in that it's mechanics are techie and detailed, more so than more narrative rulesets. Though he has. When the whole lobby is letting Incendiary grenades fly my frames can drop down to 40 and my temps Actually started going past 62C. Heaven’s Radiance. These adventures. Heavy weapons are difficult to hold steadily and aim accurately, and they thus require a minimum Strength score to use to their full potential. 122 You can spend 1 Resolve Point to store a spell with a range of touch in a grenade, allowing you to affect a target within the grenade’s blast radius with the spell. Grenades can create many different effects, from simple fragmentation explosions to loud concussive bangs, and from simple gaseous emissions to extreme localized temperature changes. Armor Source Starfinder Core Rulebook pg. C. Hey do you see that cluster of bad guys over there. Fields of Study; Theorems; Envoy. Improvisations; Expertise TalentsThe No. At higher levels, you can use launchers, missiles, and other heavy weapons. Burns can also lead to severe infections and shock. Fused with magic, Flash grenades have their DC save increased by +2. 179 Level 14; Price 10,500 Hands 1; Proficiency Grenade Damage 6d12 E; Range 20. A molotov's damage comes from the burning gasoline, which is now drenching whoever was in the area. DESCRIPTION. Fields of Study; Theorems; Envoy. And you ironically don't need proficiency in grenades to use the. A is bugged currently and does not take half of OC "Hyper Propellant. x2. While all of the weapons are unique and interesting, it can be extremely tedious to search through pages of tables in the Core Rulebook and dozens of pages in the Armory. Its alternative mode allows to shoot incendiary grenades that cover surface with the ground fire and residual flames upon explosion. If an affected grenade’s level is at least 5 levels lower than the grenade scrambler’s, it automatically misses.